Monday, January 4, 2016

Luxarama

Lux is by far one of the most underestimated champions in League of Legends. With the way the current meta is, if you so anything along the lines of shielding, healing, or crowd control, and you don't rapidly scale in attack damage; You're labeled as a support. Which leads to very many deceptions. I once tried to play Lux as a support and failed miserably. I felt like it was impossible to get other people off my back.

But *cough cough* what we forget about Lux is that its even in her main description that shes a mage. And if you've ever been against a Lux mage, you learn true pain.

 

Since my recording software seems to make my game crash, Ill give you this as an example. To show just how powerful she can be.

Why I love to play Lux: She is deceptive in her abilities, and has a build in Sheen {Auto attacking after using one of her damaging abilities with the next 6 seconds does additional damage to enemies.}as her passive. This I love to utilize because in early lane because I love to throw in as many auto attacks as I can when midlaning. Almost every champion that doesn't have flash like abilities {Yi, Kassadin, are examples of those who do.} Is helpless early game.

Q: Light Binding- Lux is one of the champions that you don't max out q first on. This ability is a binding spell that targets two enemy champions in a row, and is a linear skill shot. I like this binding because it's forgiving to minions. So you still have the opportunity to bind your enemy even if there behind a minion line.

W: Prismatic Barrier- This ability you max out last, but you may want some extra points in if you're playing passively to get gold when in a hard counter mid-lane. Or if you're supporting and want to keep your ADC safe. This is the only ability that doesn't use her passive. It's a boomerang skill-shot {Like Ahri's Q} Effecting every thing in it's path. Only instead of damaging enemies, it shields allied champions (and yourself) on the way out, and on the way back. Make sure you use this as much as you can on as many people you can in team-fights. 

E: Lucent singularity- This ability you max out first. You want to use this the most, but it drains mana rapidly. At full level, it does 130 mana, that's even more than your ult! It's also a skill-shot, but is easier and more consistent because it's like Soraka's Q, you can choose exactly where you want it to go in it's radius. As well it's also area of effect, {and its a very wide one mind you. There is a one second delay before it gets to where you want it though. So think about where your enemy is moving before you fire. As well you want to recast it immediately after you cast it for it to snap and do damage. {no averagely smart person is gonna walk in that once they realize you cast it and it can hurt them.} Use it often in early laning, But always keep enough mana for your Q encase an enemy gank comes. 

R: Final Spark- At level one this ability does 300 magic damage. Plus, a percentage of your ability power(75). Not only that but it has massive range. It might not be an all across board ult, but its range is 3340, and affects the entire area of damage in less than a second of charge. As well it will do additional damage if any of the enemies have your passive on them. If they're still alive after, the passive will still be there. 

Ability sequence: Early game(0-8:00)- For you to establish dominance over early lane, you need to utilize her passive as much as you can. When you E them, make sure you're close enough to throw in an auto attack soon after without having to chase them down. Don't chase them to the point where you're getting hit by their minions just for an auto attack. When you get your q, try to get them stuck and auto attack them before you use your e on them. 

This is my laning sequence: Q, E(fire), Auto attack, E(Snap), Auto attack. 
For some additional cover, throw out your W when you have the chance.
If you have enough cool down reduction, repeat the sequence if you can. If you can get another Q out, but would sacrifice the last auto attack, do so.

Some people I hear like to use their ultimate very early in their sequence once they get it. The downsides to this is that if you couldn't finish them off and they ran away, it might not yet be ready for you to finish them. If you choose to do this though, this is how it should go.

Q, E(fire), R(ult), Auto Attack, E(snap), Auto attack, Q, E(fire), Auto Attack, E(snap)

If you have to, begin the sequence with W to slow your enemy and make it easier to q, snare them. If against someone like an ADC, after your first q, back up a bit and throw your W (shield) out. 

Team fighting: In team fighting its hard your you to hone down on one person and sequence correctly. Since your Q only keeps people in place, try to aim it at their tanks and melee champions so that your ranged team members can start nuking them down. Throw your W out often when they're on top of your team, and try to have it touch as many members as possible. Team fights can sometimes start in clusters, and if they do, use your e first, snap it, and ult straight after. It has such a good cool down that {with 45% cool down reduction) it can be up in about 25 seconds. Just in time for you to use it again to snag those kills. So again, your E is your best asset, especially in teamfights. Use your ult when the enemy adc or carry is locked down.

Items: Starting items are your traditional made get up (dorans ring, 2 health potions, warding trinket) Playing as a supp get spelltheifs edge, and build to frost queens claim. If you're a midlaner against an AP champion, you might want your first item to be a chalice of harmony, and built into an Athens Unholy Grail. This will solve your early mana problems, give you some magic resist, and when it's fully built, some ability power. 

I've seen many people get instead the Dark Seal, and evolve it into a Mejai's Soul Stealer. Don't. Lux has little escape. One small mistake from anyone on your team in a team fight and half of it's power is chunked out. You'll fall off your power really fast. Besides, it's not even the highest ability granting power item in the game. 

Other items you can get are: Rabadons Death Cap, Void Staff, Archangels Staff, Nashors Tooth, Sorcerers Shoes, Ionian Boots of Lucidity, Runans Hurricane, Liandrys Torment, and Ludens Echo.

Well thanks for reading my guide, and of course my favorite skin is Star Guardian Lux. (Gotta kill them with the power of friendship!)




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